How public are public goods games?
Marta D. Santos (Lisboa), Francisco C. Santos (Bruxelles) and Jorge M. Pacheco (Lisboa)
Throughout their life, humans often engage in public goods games (PGG)
in situations ranging from family related issues to global warming. In
all cases, the tragedy of the commons threatens the possibility of
reaching the optimal solution associated with global cooperation, a
scenario predicted by theory and demonstrated by many experiments.
Up to now individuals have been treated as equivalent in all respects,
in sharp contrast with real life situations, where diversity is
overwhelming. Here we investigate the impact of social diversity in the
evolution of cooperation modeled as a PGG. Each group of M individuals
may participate in an M-player PGG. We show how the diversity of PGG
associated with different group sizes promotes cooperation. The
enhancement of cooperation is particularly strong when social ties
follow a scale-free distribution. Global cooperation is found to rely
mainly on the fact that individuals engage in the PGG of others.
Topology control with IPD network creation games
Jan Scholz (Frankfurt) and Martin Greiner
(Munich)
Network creation games couple a
two-players game with the evolution of
network structure. A vertex player may
increase its own payoff with a
change of strategy or with a
modification of its edge-defined
neighbourhood. By referring to the
Iterated Prisoners Dilemma (IPD)
game we show that this evolutionary
dynamics converges to network-Nash
equilibria, where no vertex is able to
improve its payoff. The
resulting network structure exhibits a
strong dependence on the
parameter of the payoff matrix. Degree
distributions and cluster
coefficients are also strongly
affected by the specific interactions
chosen for the neighbourhood
exploration. This allows to see network
creation games as a promising
artificial-social-systems approach for a
distributive topology control of
complex networked systems [1].
[1] Jan C. Scholz and Martin O.W. Greiner.
Topology control with IPD network creation games.
New Journal of Physics, 9(6):185, 2007.
Anomalous fluctuations in Dawkins Battle of the Sexes
Jonas Cremer, Tobias Reichenbach and Erwin Frey (Munich)
We investigate finite-size fluctuations in Dawkins Battle of the Sexes.
This famous game describes mating behavior of males and females, where
males can be either philanderer or faithful, females are fast or coy.
The dynamics is cyclic with a deterministic drift towards coexistence of
all four strategies. We show that finite-size fluctuations unavoidably
lead to extinction of two strategies in the population. However, the
typical time until extinction occurs strongly prolongs with increasing
system size. In the meantime, a quasi-stationary probability
distribution forms that is nongaussian in the vicinity of the
coexistence state.
Evolution of norms in a multi-level selection model of
conflict and cooperation
Francisco C. Santos (Brussels), Jorge M. Pacheco and Fabio A. C. C. Chalub
We develop a multi-level selection model in the framework of indirect
reciprocity. Using two levels of selection, one at the individual
level and another at the community level, we propose a competitive
scenario among social norms, in which all individuals in each
community undergo pairwise interactions, whereas all communities also
engage in pairwise conflicts, modeled by different games. Norms
evolve as a result of inter-community conflicts whereas evolution
inside each community promotes the selection of the best strategies
compatible with each ruling social norm. Different types of inter-
community conflict and intensities of selection are considered. The
model leads to the emergence of a social norm, which we call stern-
judging, and which turns out to be one of the recently obtained
leading eight social norms. The result is robust to changes in the
type of conflict between communities. We also compared the individual
performance of stern-judging with that associated with several other
popular norms, showing that stern-judging outperforms the other
norms. Stern-judging is characterized by an unambiguous response to
each individual behavior, where prompt forgiving coexists with
implacable punishment.
Influence of Altruistic Behaviour on Game Evolution
Dorota Marciniak
(Warsaw)
We consider the Iterated Prisoner's Dilemma game with additional two
factors, which describe altruism and negotiation strength of participants.
We construct a model which simulates an iterated game between such players.
We give a solution of the derived equation, which is a differential
equation, and conclude with examples of solutions of our model.